AI Insights · Timothy · July 2022
Top 5 3D Anime Games on Android in Switzerland: Q2 2022
Discover the performance of the top 5 3D anime games on the Android platform in Switzerland during Q2 2022, including trends in downloads, revenue, and active users.
In the second quarter of 2022, the 3D anime game market on the Android platform in Switzerland showcased some interesting trends. Let's delve into the performance of the top five games: Genshin Impact: Natlan Launch, Summoners War, DRAGON BALL LEGENDS, The Seven Deadly Sins, and Honkai Impact 3rd.
Genshin Impact: Natlan Launch saw a significant fluctuation in weekly revenue. It started the quarter with about $50K and faced a downward trend, hitting a low of roughly $5K in mid-May, before rebounding to nearly $43K by the end of May. Downloads remained relatively stable, peaking at 744 in early April and ending the quarter at 558. Active user numbers hovered around the 8K mark, with a slight dip in mid-May but recovering to 8.7K by the end of June.
Summoners War experienced notable revenue growth, starting at around $11K and reaching a peak of approximately $30K in late June. Downloads were modest, with a brief spike to 248 in early May, while active users saw a dip from 2K in March to about 1.5K in late May, before climbing back to 1.9K in June.
DRAGON BALL LEGENDS showed a mixed revenue trend, beginning the quarter at nearly $10K, dipping to around $800 in mid-May, and then surging to $50K by the end of May. Downloads varied, peaking at 601 in late May. Active users remained relatively stable, averaging around 3K throughout the quarter.
The Seven Deadly Sins saw a steady increase in revenue, starting at $4.3K and peaking at $11.5K in early June. Downloads were consistent, with minor fluctuations around the 80 mark. Active users remained stable, averaging around 1.5K throughout the quarter.
Honkai Impact 3rd had a varied revenue performance, starting at $2K, peaking at $7.6K in late May, and ending the quarter at $3.8K. Downloads were modest, with a peak of 108 in late June. Active users showed slight fluctuations, averaging around 600 throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.